Electromechanical and Solid State Pinball Solenoid Coil Charts
Pinball Medic Amusements Pinball Solenoid Coil ChartsThe majority of coil part numbers indicate the construction method of the coil. The first letter or two indicates the type of sleeve or the position of the wire terminal lugs.

Example of a coil part number AE-23-800   In our example; 23=wire gauge; 800=number of turns of wire.

Bally/Williams pinball solenoid coils have places for three terminal lugs; left edge, middle, and right edge of the coil's plastic base. The positions are as viewed with the lug end of the coil facing you and the lugs on top of the plastic coil base.


The 'AL' and 'AR' coils are used when the lugs on an 'AE' coil would be in the way of a metal coil mounting bracket or any other close mechanical device.
AL has lugs on the left and middle.
AE has lugs on left and right (both corners)
AR has lugs on the right and middle of the coil base.

Part number suffix (or numbers following a coil part number, AE-23-800-04) and letter prefixes (SA3-23-850DC) indicate the coil sleeve type used (metal or plastic sleeve and length), diode polarity, wire lug placement, length of the wire lug at the base of the coil or the length of the mounting insulator or coil base (EX. AE-23-800-01).

The first digits in the coil part number (Ex. 23-550) indicate the American wire gauge.

Wire Gauge: The higher the American Wire Gauge number, the smaller the diameter of wire. A small diameter wire has more resistance then a large diameter one and will take fewer turns of wire for a given coil operational voltage.  This makes the coil cheaper to manufacture because wire is sold by the pound and not by the length of the spool of wire . This can also lead to a coil that is easy to burn because small sized wires heat up faster then large diameter wires.

The last digits (Ex. 23-550) indicate the number of turns of wire on the coil.

Number of Wire Turns Rule: The more turns of wire the weaker the coil. The fewer the number of wire turns equates to a stronger pull-in strength of the solenoid coil.
Weaker coils (large number of turns of wire, Example a 27-1100 coil) can withstand long activation times. If a coil is built with enough turns it can be activated indefinitely without coil destruction.

Our example solenoid coil (23-550) would be a very strong coil. A typical use for a coil this strong would be in an outhole ball eject mechanism. An outhole ball eject device is only activated for a short period of time but must push a heavy game ball up a steep slope or lift it out of a hole to move the ball into the ball shooter lane.
Coils that may be activated for a long time (either by design or by a faulty/shorted playfield switch (EM pinball only) usually have at least a 1000 or more turns of a large diameter wire.  Score reel, chime, 'lock' relay and the 'hold' coil on most early flipper coils are examples of a coil designed to be activated for a long time without overheating.

Flipper coils usually have two sets of part numbers (Ex. 21-550/26-1200) because they have two coil windings on the same coil body. The first set of part numbers (21-550 in example) indicate the strength of the flipper (pull in coil used to raise the flipper). The last set of numbers (26-1200) indicate the coil strength used to hold the flipper fully upright (hold in coil). The number of wire turns on the second set of the flipper coil part number is always larger then the first number of wire turns because the coil does not need to be strong when holding the flipper upright. The second coil also has to be able to be held in (coil activated) permanently without burning up the coil.

Flippers on the most modern pinballs use only one coil winding. One winding flipper coils are supplied with two different voltages at different times in the operation of the flipper  (These kinds of flippers are sometimes referred to as "sold state" flippers even though they are still operated by a solenoid coil). A higher voltage (usually 50 volts) is used to move the flipper and a lower voltage is used on the same flipper coil winding to hold the flipper upright. This new type of coil doesn't have two sets of coil winding numbers in its part number. In fact, single winding flipper coils usually have only an arbitrary, non-specific part number on them. This part number doesn't indicate anything about how the coil was constructed. For example; 090-5020-20.

 Coil Voltages - Early EM pinball and late model electronic games use a relatively high 50 volt solenoid coil voltage. This higher drive voltage produced coils with very strong pull in strengths and a wider range of coil strength adjustment then the much lower voltage 24 volt solenoid coils. Higher coil voltage speeds up the game play and allows for mechanisms that have to physically lift a game ball and plunge it back onto the playfield such as a Vertical Up Kicker (V.U.K.). The 50 volt source was abandoned during the "middle ages" of pinball (late 70's to 80's games) because of the shock potential of this high a voltage. Players could receive painful shocks if the game was not properly grounded either by the grounding lug on the power cord or by a missing ground wire on a metal game part.
If a 24 volt coil needed more strength or a slightly faster plunger pull in speed, then the 24 volt Alternating Current supply was converted to Direct Current for only a few coils inside of the game.  This current type conversion (AC to DC, converted by bridge rectifier) was done mostly on Pop Bumpers and Sling Shot coils during the middle ages of pinball.
The higher 50 volt supply (DC current this time) was reintroduced in late model pinball games because grounding methods slightly improved and the typical game player demanded higher game speeds and stronger flippers were needed for the steeper sloped ramps and playfields of the modern pinball game. Also, greater playfield mechanism complexity began to be used on modern pinball games requiring very strong solenoid coils.
Coil Voltages by Game Manufacturer
See coil voltage note.
This coil voltage information is from a R.G.P. post and has not been 100% verified.

Gottlieb 1947 to 1989: 28 volts, Gottlieb 1989 (system3) to 1996: 50 volts
Williams 1947 to 1963: 50 volts, Williams 1963 to 1986: 28 volts, Williams 1986 to 1989: 28 or 50 volts, Williams 1989 to 1999: 50 volts
Bally 1947 to 1977: 50 volts, Bally 1977 to 1988: 43 volts, Bally 1988 to 1999: 50 volts
Zaccaria: 39 volts
Coil Voltage Note: Because voltage mesurements are affected by the method of measurement and the condision of the circuit (loaded or unloaded circuit, Peak versus RMS versus Adverage voltage readings) and it is  commonplace to indicate a standard supply voltage when presenting a coil voltage (24 volts instead of 28 volts - 50 instead of 60 volts), all voltages listed on this page are the adverage or most common voltage measurement. Voltage readings in the real world may very slightly from what has been presented on this arcade coil charts page.

Coil Part Number Substitutions:  It is always best to use a coil with a small wire gauge number (large diameter wire) and same number of wire turns as the original coil only if the exact part number can not be found. For example; a 23-800 coil will have the same pull in strength as a 26-800 coil, however, the larger wire used in the 23-800 will take a longer time to heat up and therefor the coil should last longer without overheating inside of a game.
It is usually the case that the original coil part number can be bought new and a coil part number substitution should only be considered when a new replacement coil is not available.
Pinball game coils have been specifically designed to operate the mechanism they are installed in. If a coil is no longer available and two potential substitute coils are manufactured then install the coil with the lower wire gauge number and the same wire turns number. This all assumes there is no difference in the construction of the original and the substitution coils except for their wire diameter. For additional information on coils see the Coil Body Differences by coil manufacturer section on this page and our Tech Tips and the additional Tech Tips pages.

Gottlieb is always the exception to any industrial coin op coil or part number scheme.  Their coil part numbers do not provide any useful information and usually start with the letter "A".
A substitute for Gottlieb coils can be found by matching a known good Gottlieb coil's ohmage with the ohmage of a Bally coil or by matching a typical coil's function.

Coil Body Differences - Bally and Gottlieb use the same coil body. A typical Williams or Data East coil uses a 1/16 of an inch shorter coil body.
Vast differences exist for coil stops between pinball manufacturers. These differences include stop height, width and mounting hole spacing.

Solenoid coil sleeve, coil magnet and flipper bushing  information.

Other pinball game and coin-op arcade technical info can be found on Pinball Medic's Tech Tips or Tech Tips Two pages.

Pinball Type Abbreviations:
EM = Electromechanical
(score reels, relays)   SS = Solid State (digital score displays, chips (integrated circuits))
VUK=Vertical Up Kicker   G. P.=General Purpose Application

The charts below show solenoid coil numbers and typical application. They do not indicate Pinball Medic's current solenoid coil inventory.
Pinball Medic Amusements
does not have any Atari or Zaccaria pinball coils and will not repair these brands of pinball.
Pinball Coil Charts by Manufacture Index
WILLIAMS PINBALL SOLENOID COIL CHART  BALLY PINBALL COIL INFORMATION CHART   Chicago Coin  GOTTLIEB COIL RESISTANCE CHARTS  Zaccaria
Williams EM Pinball Solenoid Coils Chart
Coil Number Typical Application Late Model Solid State Pinball Game Flipper Coils (1990-Later)
A-22-550 Ball Release, Unit Step-up FL11753 used for small flippers, parallel wound, "weak" flipper strength (Yellow coil wrapper) - power 9.8 ohms; hold 165 ohms
A-23-600 Ball Ejector, Unit Step-up FL11722  "weak" flipper strength, parallel wound (Green Coil Wrapper Color) power stroke coil 6.2 ohms; hold flipper upright coil 160 ohms
A2-23-750 Knocker, Bell FL24/600-30/2600 same as FL11722 except series wound
A2-26-1025 Chime FL11630 "standard" flipper strength, parallel wound, used on nearly all system 11 games (Red Coil Wrapper Color) - power 4.7 ohms; hold 160 ohms
A2-26-1300 Chime FL23/600-30/2600 same as FL11630 except series wound
B-26-800 Score Drum, Unit Reset FL15411 strong flipper, parallel wound, used for main flippers on Addam's Family, Twilight Zone, etc.   (Orange Coil Wrapper Color) - power 4.2 ohms; hold 145 ohms
B-27-1100 Reset FL11629 strongest Williams flipper, parallel wound, Used on most of the newest WPC system games (Blue Coil Wrapper Color) - power 4 ohms; hold 132 ohms
B-28-1450 Score Drum Unit
B1-26-800 Score Drum, Unit Reset Williams Old Coil Number to New Coil Cross-Reference Chart
C2-26-800 Bell, Chime
DC designates the coil is made for Direct Current instead of the 24 volt Alternating Current used in most EM Pinballs.
Coils made for DC have a diode across its terminals. Coil polarity must be observed for DC coils.
FL-20-300/28-400 Flipper SA-23-850DC ~ AE-23-800-01
FL-21-375/28-400 Flipper SA3-23-850DC ~ AE-23-800-04
FL-26-950/250 Step-up SA2-23-850DC ~ AE-23-800-05
G-21-400 Horse Race Ball Shooter SG-23-850DC ~ AE-23-800-06
G-22-550 Jet Bumper, Drop Target, Reset SA4-23-850DC ~ AE-23-800-07
G-23-750 Jet Bumper, Ball Ejector, Kicker Coil Prefix   /  Matching Coil Sleeve chart
"=inch
SG-23, SG-1-23, SF-20  /  1 3/4" plastic
SA-23  /  1 3/4" aluminum coil sleeve
SA-2-23  /  2 3/4" plastic flanged coil sleeve
SA-3-23, SFL-19  /   2 1/4" plastic
SA-4-23  /  2" plastic flanged
FL-23  /  2 3/16" plastic
COIL SLEEVE INFO
Pinball Medic's Williams coil data charts
G-23-750-DC DC Jet Bumper, Kicker
Return to Top Solenoid Coil Sleeve Chart

Bally, Gottlieb, Williams, Stern, Data East flipper sleeve info

Bally EM Pinball Coil Chart Old Bally Coil Number to New Coil Cross-Reference Charts
(Old Bally Coil Chart information is originally from a Bally Chart dated Jan. 6, 1971)
Coil Number Typical Application Old ~ New Coil Number Old ~ New Coil Number
A-25-850 Outhole Kicker CO-25A-7 ~ A-25-1050 E-184-241 ~ AF-25-600/31-1000
A-25-950 Outhole Kicker CO-25GG-7 ~ B-25-925 E-184-243 ~ A-26-1200
A-25-1000 Thumper Bumper CO-25H-7 ~ BC-25-925 E-184-248 ~ FC-30-1300
A-26-1100 Outhole Kicker CO-26A-9 ~ A-26-1100 E-184-249 ~ BF-28-1500
A-26-1200 Sling Shot CO-26GG-9 ~ B-26-1100 E-184-250 ~ D-30-700
A-27-1100 Kickout CO-27R-11 ~ C-27-1000 E-184-252 ~ BB-26-655/32-1245
A-28-1900 CO-28R-15 ~ C-28-1100 E-184-254 ~ FC-30-1400
AF-25-500/28-1000 Flipper E-184-41 ~ BF-27-1250 E-184-257 ~ AP-25-1050
AF-25-600/28-800 Flipper E-184-46 ~ EA-30-1150 E-184-260 ~ B-28-1600
AF-25-600/31-1000 Flipper E-184-47 ~ EA-32-1550 E-184-261 ~ AP-31-3000
AF-26-650/28-800 Flipper E-184-55 ~ B-29-1200 E-184-262 ~ A-26-1200
AF-26-750/28-800 Flipper E-184-56 ~ A-27-1100 E-184-263 ~ AF-27-775/31-861
AF-27-1000/32-1300 Flipper E-184-74 ~ CF-28-1025 E-184-264 ~ A-28-1900
AK-27-1300 Knocker E-184-75 ~ E-32-1700 E-184-265 ~ AF-25-600/31-1000
AP-25-850 Outhole Kicker E-184-112 ~ EA-29-950 E-184-266 ~ D-29-675
AP-26-1200 Disappearing Post E-184-135 ~ BA-25-925 E-184-268 ~ AF-26-750/31-900
AP-27-1300 Thumper Bumper, Sling Shot E-184-155 ~ D-27-425 E-184-269 ~ FC-33-2600
B-25-750 E-184-156 ~ D-28-500 E-184-270 ~ AB-31-3000
B-25-925 E-184-160 ~ B-25-750 E-184-271 ~ AK-24-750
B-26-1100 Ball Count, Bonus, Credit Units Step-up E-184-175 ~ AP-27-1300 E-184-272 ~ A-25-1000
B-27-1300 Free Ball Escape, Stepping Unit E-184-180 ~ CE-33-4800 E-184-274 ~ FC-32-2100
BA-25-925 E-184-190 ~ AF-25-600/31-1000 Chicago Coin EM Pinball Coil Chart
Coil Number Typical Application
FJ-24-850 Thumper Bumper
FJ-25-1050 Action Kicker
FJ-26-1200 Ball Saver
FJ-29-400/21-375 Flipper
H-26-650 Unit Reset
J-22-500 Player Control Unit Step-up
J-22-550 Ball Return, Unit Step-up
J-23-700 Match Unit (00-90 Unit)
J-23-750 Action Kicker
J-24-850 Thumper Bumper
J-26-800 Ball Kicker
J-27-1700
J-28-1700 Pop-Up Target
J-29-400/21-375 Flipper
J-29-400/22-400 Flipper
N-24-700 Scoring Drum Unit
N-24-700-X Scoring Drum Unit
N-26-1000 Knocker, Chime
NA-26-900-X Scoring Drum Unit
BA-26-1040 E-184-204 ~ AF-27-1000/32-1300
BC-25-925 E-184-205 ~ B-27-1300
BF-27-1250 E-184-206 ~ CD-29-1600
C-27-1000 Knocker E-184-207 ~ A-27-1400
C-27-1300 E-184-213 ~ A-27-1300
C-28-1100 Ball Count, Bonus, Credit Units Reset E-184-218 ~ F-31-1500
CB-31-2000 Bell E-184-224 ~ F-31-2100
CC-31-2000 Chime E-184-231 ~ CA-29-800/31-900
CD-29-1600 Ball Count, Bonus, Credit Units Step-up E-184-235 ~ AK-25-1050
CG-29-1600 Chime E-184-236 ~ J-28-1100
N-21-650 Drop Target E-184-237 ~ BA-26-1040
N-24-800 Drop Target
Return to Top PINBALL MEDIC AMUSEMENTS COIL CROSS-REFERENCE CHARTS Pinball Medic Bally pinball solenoid coil data charts

Gottlieb EM Pinball Coil Chart
Catalog Number Typical Application
Coil Body Differences - Bally and Gottlieb use the same coil body.
A typical Williams or Data East coil uses a 1/16" shorter coil body.
Catalog Number Typical Application Coil Resistance
(Ohms)
Wire Gauge-
Number of Turns
Coil Wrapper Color
A-489 gate A-1496 General Purpose 2.95 23-635 YELLOW
A-1084 A-4893 G. P. 2.1 22-535 RED
A-1118 bank relay, bonus control A-5194 G. P. 4.5 24-780 BLUE
A-1119 rollover relay A-5195 G. P. 12.3 26-1305 WHITE
A-1496 replay unit step up, stepping unit step-up, hole kicker, bonus step-up (advance coil), player unit step-up, ball return A-16570
A-16890
A-17876
G. P.
G. P. / Relay
G. P.
15.5
231
24
27-1450
35-4000
28-1750
GREEN
ORANGE
TAN
A-1856 A-17891 5 Target Reset 3.35 22-850 WHITE
A-3498 A-18102 3/7(X2) Target Reset 9 24-1430 RED
A-3890 "R" relay coil A-18318 4 Target Reset 6.7 24-1130 ORANGE
A-3891 A-18642 Trip/Relay 58 33-1590 WHITE
A-4893 pop bumper, multiple hole kicker   23-535   2.1 ohms A-19300 G. P. 7.8 25-1075 ORANGE
A-5141 flipper A-19508 Target Trip / Relay 35 32-1250 YELLOW
A-5143 bell, knocker A-20558 Relay 156 34-3400 WHITE
A-5193 ten step unit A-21741 VUK 2.5 23-575 ORANGE
A-5194 G.P, replay unit reset, slingshot kicker, hole kicker, subtract bonus
24-780 4.5 ohms
A-26450 G. P. 42 29-2400 PINK
A-5195 ball stop, chime   26-1305  12.3 ohms A-26451 G. P. 65.8 30-3000 BLUE
A-5196 bank set up A-26452 Target Trip / Relay 137 35-2450 PINK
A-5197 roto unit, bank set up A-26926 3 Target Reset 32.8 27-2650 BLUE
A-5662 A-27926 G. P. 64.7 29-3475 BLUE
A-6698 A-30297 G. P. 66.5 30-2750 BLUE
A-6821
A-7676 GOTTLIEB FLIPPER COILS
A-7677 coin lockout Catalog Number Typical Application Pull-In / Hold Coil
(Ohms)
Wire Gauge /
Number of Turns
Coil Wrapper Color
A-7687 A-17875 Flipper 2.4 / 40 24-560/
31-1100
YELLOW
A-7688 A-20095 Super Flipper 1.55 / 35.5 22-450/
31-900
RED
A-7800 bank set up A-24161 Small Flipper 2.2 / 40 23-520/
31-1050
BLUE
A-7833 A-9479 drop target bank reset, sequence bank reset A-25959 Flipper 3.85 / 202 22-445/
30-1225
RED
A-7834 A-9736  coin lockout A-26646 Flipper 4.57 / 201 25-725/
33-3470
BLUE
A-7835 A-9740  vari-target reset A-27642 Flipper 9.1 / 203 27-950/
33-3700
YELLOW
A-7836 A-9740  vari-target reset A-27643 Flipper 11.59 / 269 28-960/
33-4700
WHITE
A-7837 A-12092  chime A-28740 Flipper 6.02 / 207 26-790/
33-3600
TAN
A-7846 A-15259  scoring unit A-29876 Flipper 2.36 / 202 23-560/
33-3325
ORANGE
A-7847 A-15555  drop target bank reset A-30468 Flipper 11.59 / 269 28-960/
33-4700
WHITE
A-8447   A-31272 Flipper 44.8 / 268 30-2200/
34-3575
BLUE
Return to Top Pinball Medic Gottlieb coil charts

Equivalent Gottlieb Solenoid & Relay Coil Substitution Chart
Gottlieb Equivalent Coil Part Numbers Typical Application Coil Type
A-1541, A-1657, A-1546 Flipper Solenoid
A-5193, A-3104 Reel Drive Solenoid
A-5193, A-1943, A-622, A-1119, A-12092 Chime Solenoid
A-5196, A-1318, A-9479, A-15555 Bank Step-Up, Bank Reset Solenoid
A-6698, A-7846, A-9740 Credit Hold, Pop Relay, Vari-Target Relay
A-6821, A-5457 General Purpose Relay
A-9738, A-7836, A-3498 110 Volt Relay Hold, 30 Volt Hold
(May not be equivalent coils as they indicate mismatched coil voltages.)
Relay
A-9479, A-5196, A-1318, A-15555 Bank Reset Solenoid
R20-1, A-9746 30 Volt Hold Relay
R20-2, A-7688, A-487, A-9733 Interlock, Series, 'R' Relay Relay
R20-3, A-9742, A-7834, A-1084 Tilt Relay
R20-4, A-5662, A-7676, A-3891, A-489, A-9735, A-7835 Pop Bumper, Coin Lockout, Tilt, Start, Interlock
(long activation relays)
Relay
R20-5, A-9736, A-7677 30 Volt Hold, Alternate Relay, Coin Lockout Relay
R20-6, A-5294, A-3890 'R' Relay, Start Relay Relay
A20-2, A-17875 (use the low ohmage (high power) coil winding only)    Counter Solenoid
A20-4, A-5197, A-7800, A-1640 Bank Reset, Bank Step-Up, Roto Target, Turret Shooter Solenoid
A20-6, A-5143, A-5194, A-940, A-1448, A-3537, A-2563 Reset, Kicker, Bell, Knocker Solenoid
A20-8, A-4893, A-939, A-2435 Bell, Pop Bumper, Hole Eject Solenoid
Return to Top   Pinball Gottlieb pinball solenoid coil charts

Zaccaria Pinball Coils
Zaccaria coils numbers specify the diameter of the wire and the number of turns. Example: D. 50 - S. 1600

The D. in the coil part number is the diameter of the wire in the coil in millimeters multiplied by 100.
The S. number is the number of turns of wire in the coil.
i.e. D=50 & S=1600 then a coil with .5mm diameter wire or approximately a 24 Gauge wire size with 1600 turns of wire should be used.

Flipper coils usually have two sets of coil numbers because they contain two coils of wire on the same solenoid coil form.

When substituting another brand of coil for a Zaccaria pinball coil, it is better to go down on the gauge of wire (larger sized wire) then change the number to turns on a coil. i.e. coil calls for 27 Gauge wire. However, a 26 gauge wire is the more common size, then a 26 Gauge wire should be used instead of a 28 or higher gauge wire. A large diameter wire can take more current flow without heating up then a small diameter wire.
The number of turns on a coil (S value) dictates the strength of the pull in force of the coil (lower number of turns = stronger pull in or coil strength).
To find a Williams substitute coil number use the AWG spec from the National Bureau of Standards Chart below:
AWG commonly used wire gauges Diameter of Wire in mm Common Zaccaria Coil Numbers Williams Coil Substitution (Approximated.)
20 0.813  
21 0.724 D. 71 - S. 1700 21 - 1700
22 0.643  
23 0.574
24 0.511 D. 50 - S. 1600 24 -1600 or A 24 -1400
25 0.455 D. 45 - S. 1000 25 - 1000
26 0.404 D. 40 - S. 1200 26 - 1200
27 0.361  
28 0.320
29 0.287
30 0.254
31 0.142 Return to Top

Solenoid Coil Sleeve Chart
All new replacement solenoid coils are shipped with the proper length and style of coil sleeve.
Replacing old dirty coil sleeves and cleaning the coil plunger are the least expensive ways to cure sluggish solenoids.
Replacement of metal coil sleeves with plastic sleeves is mandatory as the nylon plastic sleeves perform better and last longer.
1 1/4 inch pinball coil sleeve
1-3/4"
This 1-3/4" nylon coil sleeve is the most commonly used length on
all brands of pinball machines.
Typically found on pop bumpers, slingshots, kickers, and early solid state and electromechanical flipper assemblies.
Reference Part Numbers:
Williams/Bally 03-7066. Stern/Sega/Data East 545-5411-00.
Williams/Bally 03-7066-5 coil sleeve
2-3/16"
This nylon sleeve is used on Williams post- 1980, Bally post- 1988, Stern post- 1999, Data East,
and Sega flipper assemblies.
This is the standard flipper coil sleeve replacement for all newer model solid state pinball machines.

Reference Part Numbers:
Williams/Bally 03-7066-5.
two and one quarter inch coil sleeve
2-1/4"
This is the proper nylon coil sleeve for
Williams System 6 and System 7 flipper assemblies.

This coil sleeve is slightly longer than the much more common 2-3/16" sleeve. The extra 1/16 inch is needed to keep the flipper plunger return spring from getting wedged between the plunger and coil.
03-7067-3 nylon coil sleeve with a 3/16 inch flange
2-1/16"
nylon coil sleeve with a 3/16" flange.

Williams/Bally Reference Part Number
03-7067-3.
Flipper Shaft Bushings
These are not coil sleeves. We simply don't have another place to put this info.
545-5070-00 bushing
Stern/Sega &
Data East #545-5070-00.
03-7568 Flipper Bushing
03-7568 Flipper Bushing

Used on all Williams pinball machines from 1980 to 1999.
Used on all Bally pinball machines from 1989 to 1999.

Williams/Bally reference #03-7568.
03-6014 and A-2408 flipper Bushing
03-6014 and A-2408 Flipper Bushing
Williams nylon flipper bushing used on all games from
Post Time (04/69) to Laser Ball (12/79).

Williams Reference #03-6014.
Gottlieb Reference Number - Gottlieb A-2408.

The following info has not been completely verified. Check the length of your bushing before ordering.
1969-04 Post Time, 1969-05 Suspense, 1969-06 Smart Set, 1969-09 Paddock, 1969-10 Expo, 1969-10 Roto, 1969-12 Set Up, 1969-12 Seven Up, 1970-01 Gay 90's, 1970-03 4 Aces, 1970-04 Jive Time, 1970-04 Rock 'N Roll, 1970-06 Aces & Kings, 1970-09 Strike Zone, 1970-10 Straight Flush, 1970-11 3 Jokers, 1970-12 Dipsy Doodle, 1971-02 Solids N Stripes, 1971-03 Doodle Bug, 1971-03 Love Bug, 1971-04 Gold Rush, 1971-04 Jackpot, 1971-08 Klondike, 1971-08 Planets, 1971-08 Yukon, 1971-08 Zodiac, 1971-10 Stardust, 1971-10 Yukon Special, 1972-01 Olympic Hockey, 1972-03 Granada, 1972-03 Spanish Eyes, 1972-05 Honey, 1972-05 Winner, 1972-08 Super Star, 1972-09 Big Star, 1972-09 Fan-Tas-Tic, 1972-12 Swinger, 1973-01 Travel Time, 1973-02 Fun-Fest, 1973-02 Summer Time, 1973-03 Match Race, 1973-05 Gulfstream, 1973-05 Tropic Fun, 1973-06 Jubilee, 1973-06 Skee Skill, 1973-09 Darling, 1973-10 OXO, 1974-01 Star Action, 1974-01 Tramway, 1974-02 Triple Action, 1974-03 Dealer's Choice, 1974-05 Skylab, 1974-07 Spacelab, 1974-07 Strato-Flite, 1974-10 Super-Flite, 1974-11 High Ace, 1974-11 Lucky Ace, 1974-12 Star Pool, 1975-03 Satin Doll, 1975-04 Big Ben, 1975-05 Pat Hand, 1975-07 Valencia, 1975-08 Triple Strike, 1975-09 Black Gold, 1975-09 Little Chief, 1975-12 Toledo, 1976-01 Space Mission, 1976-06 Space Odyssey, 1976-07 Aztec, 1976-11 Aztec, 1976-12 Blue Chip, 1976-12 Grand Prix, 1977-04 Liberty Bell, 1977-05 Big Deal, 1977-06 Hot Tip, 1977-07 Lucky Seven, 1977-08 Rancho, 1977-09 Argosy, 1977-10 Wild Card, 1977-11 Hot Tip, 1977-12 Road Champion, 1978-03 Lucky Seven, 1978-05 Contact, 1978-05 World Cup, 1978-08 Disco Fever, 1978-10 Pokerino, 1978-11 Phoenix, 1979-01 Flash, 1979-03 Stellar Wars, 1979-06 Rock 'N Roll, 1979-07 Tri Zone, 1979-09 Time Warp, 1979-12 Gorgar, 1979-12 Laser Ball

Important Note on Flipper Bushings:
Worn out or wrong type of Flipper bushings cause "flipper scrapes".
Check to see if your flippers ever contact the playfield. If they do then replace both flipper bushings immediately. Scrapes caused by the plastic flipper or its metal mounting bracket can't be refurbished.
Often route people and other repair shops install the wrong bushing type for the pinball they are working on. Check and double check the flippers to make sure they have enough clearance between the flipper and the playfield. Playfield damage caused by flipper movement can be prevented, but not restored.

Electro-Magnetic Coils
20-10179 magnetic coil
20-10179
Magnet coil used on Tales of the Arabian Nights and Theatre of Magic.

Williams/Bally reference #20-10179.
Williams/Bally Magnet Coil 20-10197
Williams/Bally Magnet Coil 20-10197

This is the magnet coil used on:
Theatre Of Magic, Champion Pub, No Fear, Tales of the Arabia Nights, Cirques Voltaire, Star Wars Episode 1
Williams/Bally 20-9247 Magnet coil
20-9247
Magnet coil used on many machines such as The Addams Family, Theatre of Magic, World Cup Soccer, and Twilight Zone.

Williams/Bally reference #20-9247.
Williams A-15685 magnet coil
A-15685
Magnet coil used on Williams High Speed II - The Getaway supercharger ramp.

Williams reference #A-15685.
Pinball Medic
Located in
Austin, Texas.
Buys, sells, repairs and
restores Coin-Op arcade
game equipment including
Pinball Games,
Video Arcades,
Electromechanical Gun Games.

DC coil diode polarity
DC Coil Diode Polarity

Coil Voltages by
Game Manufacturer
Gottlieb 1947 to 1989:
28 volts
Gottlieb 1989 (system3) to 1996:
50 volts
Williams 1947 to 1963:
50 volts
Williams 1963 to 1986:
28 volts
Williams 1986 to 1989:
28 or 50 volts
Williams 1989 to 1999:
50 volts
Bally 1947 to 1977:
50 volts
Bally 1977 to 1988:
43 volts
Bally 1988 to 1999:
50 volts
Zaccaria: 39 volts

PinballMedic AE style coil lugs
AE coil lugs

PinballMedic AL style coil lugs
AL coil lugs

PinballMedic SM style coil
SM coil

PinballMedic FL-11629 Flipper coil
FL-11629
Flipper coil

sb-28-1450-dc coil
sb-28-1450 DC coil

090-5020-20 coil
090-5020-20
single winding flipper coil

sa3-23-900_dc_coil
sa3-23-900 DC coil

PRIVACY POLICY | TERMS OF USE | ABOUT US | CONTACT US | JOB OPPORTUNITIES

Pinball Medic coin-op game sales, restoration, refurbishment, repair located in Austin, Texas
Pinball Machines For Sale Video Games For Sale Coin Operated Game Parts
Pinball Game Repair Video Game Repair Coin-Op Tech Tips (main page)
Arcade Game Tips (page 2)
Yellow Jacket Pinball Dolly Arcade Game Repair Game Electronic Parts
Pinball Game Restoration Video Game Restoration Playfield Rubber Ring Kits
Game ROM \ PROM Programming New Monitors & Repair Monitor Capacitor Kits
Pinball Machine Restoration Process Video Arcade Restoration Process New Replacement Pinball Boards
Pinball Board Repair Game Shipping CONTACT PINBALL MEDIC
Light Bulbs, Electronic Parts HOME SITE MAP
Copyright 2003-2008   All Rights Reserved
pinballmedic.com  /  pinballmedic.net  /  pinball-medic.com